Depending on his needs for the day, he can choose to channel the spirit of the right hero to. The spirit medium must select this revelation at 11th level. The Medium Occult class (Pathfinder) What is the concept of this class The medium is a kind of mystic who channels spirits of heroes from the past, so that those spirits can help him in his adventures. A spirit medium can ask a number of questions each day equal to ½ the spirit medium’s level. The DC equals 15 + 2d6 determine the DC randomly each time a question is asked. After asking a question, the spirit medium must succeed on a Will save or suffer a –1 penalty on attack rolls, saving throws, skill checks, and AC as though the spirit medium disobeyed a spirit’s personality influence. For example, if you pick up Legendary Influence at Level 3 and associate Expanded Arcana with the Archmage and Hisrophant spirits, then channeling those spirits allows you to add a new Medium spell to your spells known for the day, and that Medium spell will be of your new highest level. Each time you ask a question, there is a chance that the spirits will take vengeance. The chance for a truthful answer is equal to 40% + double the spirit medium’s level. The GM rolls d% to determine if the spirit answers truthfully or with a lie. At this time, you may ask the spirit questions, to which the spirit responds in a language you can understand with either “yes,” “no,” or “maybe.”Ī truthful spirit will answer with “maybe” if the GM determines that it does not know the answer to the question. You concentrate for 2d6 rounds (as if maintaining a spell with a duration of concentration) as the planchette slowly begins moving across the board. Doing so requires a mat scrawled with the letters of the alphabet and a planchette as a material focus. Veiled Meditation (Su) You can attempt to commune with the denizens of the spirit realm.The spirit medium must select this revelation at 3rd level. Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level. Bonus Feat: Humans select one extra feat at 1st level. Normal Speed: Humans have a base speed of 30 feet. Wisdom of the Spirits: This revelation functions as wisdom of the ancestors, from the ancestor mystery. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.RevelationsĪ spirit medium must select the following revelations at the indicated levels. You can only choose to use this feat when you declare that you are. This replaces the oracle’s ability to add all cure or inflict spells to her list of spells known. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and the dodge bonus increases by +1. Seer (Ex)Īdd the following spells to the spirit medium’s list of spells known at the indicated levels: identify (2nd), augury (4th), clairaudience/clairvoyance (6th), divination (8th), contact other plane (10th), true seeing (12th), greater scrying (14th), discern location (16th), foresight (18th). Feats and effects that suppress or mitigate a spirit’s influence provide no benefit to a spirit medium, such as Unyielding Personality. In addition, a spirit medium suffers a –2 penalty on Will saves and the character always suffer the influence of all spirits that the character initiates a pact with, even when the spirit medium makes a good pact. A spirit medium can possess the dual cursed archetype, in which case neither curse provides the character with any benefits. First, a spirit medium gains none of the benefits of listed by the oracle curse’s curse class feature. This constant struggle has several negative side effects. Curse of the MediumĪ spirit medium is sensitive to the plight of spirits both occult and natural and from the moment the character manifests an oracle’s curse, these spirits buffet a spirit medium like endless waves against a rocky shore, wearing the medium’s resolve away. The character’s binder level equals his or her oracle level, and a spirit medium binds spirits as an occultist of that same level. Proficient with all simple weapons, light armor, and medium armor.A spirit medium can seal pacts with spirits.Class skills: Knowledge (Arcana), Knowledge (World), Lore (Religion), Lore (Nature), Persuasion."The best friends of some shamans are shadows, which they use to conceal their actions and find the best opportunities to attack their foes." They form powerful bonds with particular spirits, and as their power grows they learn to call upon other spirits in times of need. These divine adventurers have strong ties to natural spirits. Shadow Shaman s draw upon their power to shape the world and expand the influence of their spiritual patrons. 5 and Pathfinder than Starfinder, because the summon lists were larger and. Shadow Shaman is a sub- class in Pathfinder: Wrath of the Righteous. /2 levels) Effect: One or more summoned creatures, no two of which are more.
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